HQ: Forgefather Vulkan He'stan (1, 190 pts.)
HQ: Master of the Forge (1, 125 pts.)
Power Sword, Digital Weapons
Troops: Tactical Squad (11, 220 pts.)
Meltagun, Multi-Melta, Combi-Meltagun (replaces bolter), Rhino
Troops: Tactical Squad (11, 220 pts.)
Meltagun, Multi-Melta, Combi-Meltagun (replaces bolter), Rhino
Elite: Terminator Assault Squad (11, 660 pts.)
8x Thunder Hammer/Storm Shield, 2x Lightning Claw Pairs, Land Raider Crusader (Multi-Melta)
Elite: Ironclad Dreadnought (2, 195 pts.)
Heavy Flamer, Drop Pod
Fast: Land Speeder Squadron (1, 70 pts.)
Heavy Flamer, Multi-Melta
Fast: Land Speeder Squadron (1, 70 pts.)
Heavy Flamer, Multi-Melta
Heavy: Devastator Squad (5, 150 pts.)
4x Multi-Melta
Heavy: Thunderfire Cannon (2, 100 pts.)
I'm considering dropping the Drop Pod and instead taking 2 hunter-killers and adding a power sword in one of the units, or taking one hunter-killer and adding a power fist.
I have another version that takes a second Ironclad, and a third that takes a regular dreadnought (with multi-melta of course). In those versions the big change is dropping the Thunderfire Cannon. I like the idea of either being dread heavy or techmarine heavy.
This is basically me going back to my first army in first edition, but not doing it so hand-to-hand heavy. My first army was a major diversion chapter (back when we could make our own chapters) and consisted of primarily hand-to-hand guys. That's part of why I went to 'Nid in 5th edition. I wanted to have a hand-to-hand army. Even my 'Nids though have become shooty because I've grown to like that.
Now this army is part hand-to-hand and part shooty. I get the dreads and techmarines that I really like and all my meltas are twin-linked. And since meltas are up close weapons It's that much better in my opinion.
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