I was talking with my cousin Marc earlier this week and we were discussing the hidden power of scouts. This got me thinking about my army list. My build for the Iron Dragons list has been very redundant under the guise that I was taking advantage of the abilities Vulcan gave. To be fair though there are only so many options you have for troop choices especially if you were trying to avoid using scounts as I was.
But after our discussion I started to think about scouts. I could take a unit of 10 scouts with a heavy bolter, 4 sniper rifles, 4 with bolters, and a combi-melta on the sergent for 160 points. For 5 points less than I was spending for a land speeder I could take a land speeder storm and use it as a transport for half the scouts. All I'd be giving up for to have the lan speeder storm would be the flamers and I would be gaining the storm's other abilities.
This didn't seem like such a bad idea. It gives me a very fast troop unit that can deep strike, outflank, or scout, and a mini devistator squad with scout. Plus the point savings would allow me to bring in at least one more drop pod and add missle launchers to the drop pods (which is so much more annoying compared to the standard weapons).
So here is the working draft for the IRON DRAGONS.
2000 Pts - Space Marines Roster
HQ: Forgefather Vulkan He'stan (1#, 190 pts)
1 Forgefather Vulkan He'stan @ 190 pts (Unit Type: Infantry; Krak Grenades; Artificer Armour; Digital Weapons; Kesare's Mantle; Bolt Pistol; Gauntlet of the Forge; Spear of Vulkan; And They Shall Know No Fear; Chapter Tactics; Combat Tactics; Independent Character)
1 Kesare's Mantle
HQ: Master of the Forge (1#, 125 pts)
1 Master of the Forge @ 125 pts (Unit Type: Infantry; Krak Grenades; Artificer Armour; Servo Harness; Digital Weapons; Bolt Pistol; Power Sword; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character)
1 Servo Harness
Elite: Ironclad Dreadnought (2#, 200 pts)
1 Ironclad Dreadnought @ 200 pts (Unit Type: Vehicle (Walker); Extra Armor; Searchlight; Smoke Launchers; Dreadnought CCW; Meltagun; Seismic Hammer; Heavy Flamer; Move Through Cover; Drop Pod)
1 Drop Pod (Deathwind Missile Launcher)
Elite: Terminator Assault Squad (11#, 650 pts)
9 Terminator Assault Squad @ 650 pts (Unit Type: Infantry; Lightning Claws (pair) x1; Thunder Hammer & Storm Shield x8; And They Shall Know No Fear; Combat Squads; Combat Tactics; Land Raider Redeemer)
1 Sergeant (Unit Type: Infantry; Lightning Claws (pair) x1; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Land Raider Redeemer (Unit Type: Vehicle (Tank); Transport Capacity: 12 models; Access Points: 3; Frag Assault Launchers; Searchlight; Smoke Launchers; Multi-Melta; 2x Flamestorm Cannons; Twin Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit)
Troops: Tactical Squad (11#, 235 pts)
9 Tactical Squad @ 235 pts (Unit Type: Infantry; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Multi-Melta; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino)
1 Sergeant (Unit Type: Infantry; Krak Grenades; Bolt Pistol; Power Fist; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Rhino (Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair)
Troops: Scout Squad (10#, 160 pts)
9 Scout Squad @ 160 pts (Unit Type: Infantry; Krak Grenades; Scout Armour; Bolt Pistol x9; Bolter x4; Sniper Rifle x4; Heavy Bolter w/Hellfire Shells; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts)
1 Sergeant (Unit Type: Infantry; Krak Grenades; Scout Armour; Bolt Pistol; Combi-Meltagun; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts)
Fast Attack: Land Speeder Squadron (1#, 70 pts)
1 Land Speeder Squadron @ 70 pts (Unit Type: Vehicle (Skimmer, Fast); Heavy Flamer x1; Multi-Melta x1; Deep Strike)
Fast Attack: Land Speeder Storm (1#, 65 pts)
1 Land Speeder Storm @ 65 pts (Unit Type: Vehicle (Open-topped); Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 5 models; Cerberus Launcher; Jamming Beacon; Multi-Melta; Deep Strike; Scouts)
Heavy Support: Devastator Squad (5#, 150 pts)
4 Devastator Squad @ 150 pts (Unit Type: Infantry; Krak Grenades; Power Armour; Bolt Pistol x4; Multi-Melta x4; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Sergeant (Unit Type: Infantry; Krak Grenades; Signum; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)
Heavy Support: Thunderfire Cannon (2#, 155 pts)
1 Thunderfire Cannon @ 155 pts (Unit Type: Artillery; Thunderfire Cannon; Drop Pod)
1 Techmarine Gunner (Unit Type: Infantry; Krak Grenades; Artificer Armour; Servo Harness; Bolt Pistol; Thunderfire Cannon; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character)
1 Servo Harness
1 Drop Pod (Deathwind Missile Launcher)
Validation Report:
d-1. Formatting: for AB 3.2; c-1. File Version: 1.06c For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Roster satisfies all enforced validation rules
Total Roster Cost: 2000
Created with Army Builder® - Try it for free at http://www.wolflair.com
Revisiting Old Blogs
12 years ago